Archives for September, 2009


Behind the Designs: Monument Valley


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Three down, two to go. And these final two courses happen to be my early personal favorites in 2010.

While Golden Tee 2010 is set to ship on September 29th (whoop, whoop!), we thought we’d tide everyone over with a quick peak at all five of the new courses. And what better source to chat with about GT 2010’s five new gems than the actual source himself.

Course designer Jim Zielinski is here to discuss some of the intriguing factors you can expect to see when playing the update in a matter of days – oh how sweet does that sound! Next up, Monument Valley!

AK: Jim, thanks once again for helping us out at the GTB. We’re in the final stretch and up next down the line is Monument Valley. Give us some background of the design of the course, and what separates it from other GT courses?

JZ: Glad to be here, Adam. Monument Valley is set in northeastern Arizona, and unlike the common perception this isn’t actually a canyon course. Monument Valley isn’t tucked in between canyons the entire course, as both Kings Canyon and Rattlesnake Ridge were. In fact, there’s really only one position where you’ll have to hit an accurate shot between two canyon-like walls. With that being said, there’s plenty of large rocks that come into play and lots of sand and dusty dirt because it is located in the desert.

AK: How would you rate Monument Valley in terms of difficulty?

JZ: In general, I would say the course will play fairly average in terms of difficulty – IF you decide to play it safe. Hole seventeen can be extremely challenging with certain looks, but other than that you should be able to play for birdie and end up just fine on most of the holes.

AK: Okay, but what about those of us who are feeling lucky on a particular shot or would really love that eagle versus settling for a birdie?

JZ: That’s where things get a lot more interesting. Besides the rocks and other items in play, Monument Valley has the most elevation of any course in 2010. Not as much as Black Hills in ’09 but there still is a noticeable amount. And then there’s the risk vs. reward, which can be extremely rewarding but also very punishing if you’re off your mark. The giant rocks create some very fascinating, drivable par-4′s that can be wonderful for your scorecard if you hit the right shot. End up astray, behind a large rock, and it could be a potential blow up.

AK: Which hole on Monument Valley would you say is your personal favorite?

JZ: Actually, I think I like the finishing hole the best – the 18th. Normally I like to design a drivable par-4 to finish the round. The double eagle potential gives players a glimmer of hope even if they are down by a few strokes. On hole 18 of Monument Valley, the double eagle is still available, but this time the round finishes with a really long par-5.

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The hole has two levels, and the tee and first fairway are really elevated. The second fairway along with the green sit 200 feet lower. The green is tucked into a nook in the cliff that is protected on 3 sides by walls, and in the front by water, which the green slopes hard towards. This makes the second shot one a real fun one.

If you choose to go for the green, you’d better know how to compensate for wind. Because of the huge drop, the approach shot will stay in the air much longer than a normal shot. Usually the winds on the 18th are pretty severe so it’s not going to be easy. You don’t want to be long on this shot, because the back cliff will ricochet the ball right into the water. The cliff walls around the green can also help a shot. Because it’s semi-enclosed, bad shots can rattle around the cliff walls and some actually go in. I think this will end up being a great YouTube hole!

AK: Thanks again, Jim! Can’t wait for 2010!


Behind the Designs: Tahiti Cove


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Welcome back GT bloggers, it’s time to sort through the next course in the 2010 lineup. And what better source to chat with about GT 2010’s five new gems than the actual source himself. In a five-part series (aka five new courses), I sat down with course designer Jim Zielinski to discuss some of the intriguing factors you can expect to see when playing the update in a matter of weeks.

Next up, the tropical beauty, Tahiti Cove.

AK: Thanks for joining us once again, Jim. We’re more than halfway done with our course feature and the Golden Tee 2010 release date is approaching fast. Next up, Tahiti Cove. Give us a rundown of the course, and some of the things players should know before they play it.

Tahiti05JZ: Tahiti Cove is the first tropical-ocean course we’ve done since Coral Vista in the original Golden Tee LIVE. The major difference between the two is that Coral Vista had more of a Florida-resort feel while Tahiti Cove is positioned more in the wild and has much more of a jungle-esque feel. There are a lot of tropical trees, the ocean comes into play, and revamped lava returns to Golden Tee with sound effects and all.

AK: We’ve heard your thoughts on the difficulty of two our courses thus far. How would you rate Tahiti Cove compared to the previous two and the other courses in GT 2010?

JZ: As is the case with many of the courses, a player’s success of Tahiti Cove will depend in large part on the setup and conditions for that round. As a whole, however, I would say that Tahiti would be slightly more difficult than average. The lava comes into play on a lot of shots that can kill a scorecard, and there’s also a good amount of water. Both 17 and 18 can also be challenging, and will be very good finishing holes for players looking to go for it all.

AK: There’s been a lot of news on our Design-a-Hole winner Jim Little of late and his hole Tropical Torment. Since Tropical Torment is hole 7 on Tahiti Cove, how did this impact your design process of the course?

JZ: Once we had heard that Jim had been voted the winner, we needed to assign him to one of the five courses. Since his design was tropical, we felt that Tahiti Cove was a perfect fit. The only item we really had to add to ensure Jim’s design was exactly the way he wanted, was building the yucca plants he had specified in his description. His hole is the only hole in Golden Tee where these plants can be found.

AK: Out of all the holes YOU designed for this course, which would you say is your personal favorite?

JZ: I think Hole 5 is a fun par-4 that provides unique options and challenges every time through.  It’s a longer par-4 and there are three different ways to attack the hole off the tee.  Where you choose to shoot may change depending on the tee box, the wind, or simply on personal preference. This hole plays similar in strategy to hole 11 on Rustic Bridge. There are trees close on the right, and a hazard that penalizes deep fade shots that don’t curve enough. On this hole it’s not about how far you can hit your drive, it’s about putting yourself in great position to create the easiest shot into the green.

AK: Thanks again for the course info, Jim. Can’t wait to play it!


Dirty Words You Can’t Say on Tee



Photo from the Busted Racquet Blog on Yahoo.com

Photo from the Busted Racquet Blog on Yahoo.com

Last Saturday night at the US Open, female tennis goddess Serena Williams was charged with a costly one-point penalty on her match point after showering a line judge with profanity-laced complaints over the judges foot fault call on her last serve.  Williams’ tirade made McEnroe’s historic hissy fits sound like he was an Eagle Scout.  Her tantrum included multiple f-bombs, swear-filled death treats and even the old high school P.E. class standby

“…I’m [expletive] going to take this [expletive] ball and shove it down your [expletive] throat…”

Ahhh, Serena…  What fodder you’ve provided us sports and entertainment bloggers around the globe.  The idea that someone of your superstar stature can also have an immature spaz session just makes all of us humans sleep that much better at night.

So this epic meltdown got me thinking about none other than Golden Tee Golf. Believe it or not, I’ve seen Golden Tee do amazing things to grown men. Cry, bleed, break appendages, kick, scream, fight, scratch, holler, fall over and yes – hurl.  Considering these realities – as sad, depressing and unfortunate as they all are – I’ve never seen any of these tilt sessions cost a Golden Tee player a match, big or small.

And while nobody has ever lost a World Championship for threatening to shove a  trackball down Gary Colabuono’s throat, I can say that players have lost certain privileges in Golden Tee for use of profanity in their LIVE nicknames. Golden Tee games are like mini-blinky billboards in thousands of bars and taverns across the globe and thus, monitoring the “naughty name” filter is actually the duty of – you guessed it – your friendly Golden Tee marketing department.

MORRISON’S LIST

Evil Mr. Morrison

Evil Mr. Morrison

Scott Morrison is the VP of Marketing at Incredible Technologies.  He’s a nearly 25-year vet of IT, he’s my boss and the long-time keeper of the dreaded LIST.  Since the dawn of online play, Morrison has managed this filter and has constantly amended it to keep up with different generations of filthy, offensive GT slang. Until now, the LIST remained private in Morrison’s office – he’s been like a school principal playing with confiscated contraband. But due to my Serena-induced inspiration, and need for attention on the GTB, Morrison gave up some juicy facts of the LIST so we can all get our juvenile giggles out of our systems.

Below you will find highlights of the banned name LIST for all online IT games. And while we’re not rated G here at the GTB, we’re not XXX either, so I stuck with this somewhat censored highlight reel.

  • The LIST is 1,240 garbage words in its entirety
  • The F-Bomb is spelled 19-different ways, with more being added often
  • Adding “BLOWS GOATS” to everyone’s names was the most common infraction in the late 1990′s  (Thanks Wayne’s World!)
  • In case you’re wondering ASS and ARSE are both bad words.
  • Dear fifth graders – POO, POOP, POOTASTIC and SUPERPOO are all naughty in GT land.
  • In the 2000′s, “SUCKS” has replaced “BLOWS GOATS” as the most common infraction.  Personally, “BLOWS GOATS” was way better…
  • Hmmm, how to approach this fact…  The following words are second words in a compilation of the nastiest no-no’s on the LIST. Use your imagination, I guess…  , ____PIRATE, ____TACULAR and ____DUMPSTER.
  • Thanks to Dannyboy Beall, names similar to WWWWWWWWWW are BANNED!!!!
  • Finally, I offer DIXIE NORMUS! Now come on – that’s funny.

So the next time that your buddy is in the bathroom and you decide to change his name to SUPERPOO, think of Serena Williams, Scott Morrison and the LIST. And for old time’s sake, George Carlin!

Good times,

- Duffer Dan “Blows Goats”


Behind The Designs: Bella Toscana


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Il vero Italian si trova nella bocca della Tuscana – The true Italian can be found in the mouth of the Tuscan.

Okay, so maybe this saying is a tad on the deep side, but come on! We’re in Tuscany now! That’s right, Golden Tee will be teeing off in Italy this year, and our Tuscan course Bella Toscana is next up on the GTB.

What better source to chat with about GT 2010’s five new gems than the actual source himself. In a five part series (aka five new courses), I sat down with course designer Jim Zielinski to discuss some of the intriguing factors you can expect to see when playing the update in a matter of weeks.

Here it is, Behind the Designs of Bella Toscana.

AK: Howdy Jim, thanks for joining us once again. Let’s start with not necessarily the course design, but how Bella looks and feels. What did you do to try and capture the Tuscany landscape in Bella Toscana?

Bella11aJZ: Glad to do it, Adam. We have wanted to design an Italy course for quite a while, even though we designed a vineyard-centric course years back in Whispering Valley. Bella Toscana has a very unique feel to it, and landscape really mirrors what it would be like to play in Tuscany. In terms of the landscape, our artists did an amazing job in capturing the environment and making the course look as beautiful as it does.

AK: In terms of the golf course, what elements did you need to add or alter to go along with the Italian theme? What sort of odds and ends will players notice that separate it in terms of playability from the other four?

JZ: The course itself is fairly open and there aren’t a ton of trees. Some of the shrubbery, however, will be placed in a spot where it can definitely alter how you chose to approach a hole. There are more sand traps and more mud on Bella than any other course in 2010, so that would be something to be aware of especially your first few times through. Other than that, there are also some building structures that can definitely come into play.

AK: Last week you told us that the Great Wall was built for a beginning golfer. How would you rate the difficulty on Bella Toscana?

JZ: The difficulty on Bella will definitely vary depending on the wind and tee boxes for a given round. The par-5s can be tough to eagle, let along reach if given a tough look, and a few of the drivable par-4s will require outstanding shots in certain situations. Holes sixteen through eighteen are certainly no cakewalk either, and they will provide nice challenges even when they have a favorable setup. The true difficulty of the course will vary every single round, and I believe it sets up as a fair challenge for players of all skill levels.

AK: Alright Jim, what hole is your personal favorite and why?

JZ: While I believe holes sixteen through eighteen will lead to some nice finishing fireworks, I would have to chose hole eleven as my personal favorite. It’s not necessarily the flashiest hole in the game, but it does require the player to hit two good shots to set up a birdie. It’s a long par-4 that has both water and mud, and depending on the wind, they can both come into play. For some setups you’ll be able to go over the mud, some you’ll have to lay back to the right, and some you may even chose to go for the narrow landing area. The green is completely surrounded by bunkers, and it requires a long approach shot to the green to get it close.

AK: Thanks a lot, Jim! Can’t wait to play it!